﻿/// <summary>
/// 全局常量
/// </summary>
public static class GlobalVariable
{
}

//消息ID重定义
public enum MessageId
{                            ///<summary>待机              </summary>
    E_Idem = 1,              ///<summary>移动              </summary>
    E_Move = 2,              ///<summary>攻击              </summary>
    E_Attack = 3,            ///<summary>技能              </summary>
    E_Skill = 4,             ///<summary>菜单1建造总部     </summary>
    E_Headquarters = 5,      ///<summary>菜单1建造人口     </summary>
    E_Population = 6,        ///<summary>菜单1建造兵营     </summary>
    E_Barracks = 7,          ///<summary>菜单1建造重工厂   </summary>
    E_HeavyPlant = 8,        ///<summary>菜单2建造飞机厂   </summary>
    E_AircraftFactory = 9,   ///<summary>菜单2建造升级     </summary>
    E_Upgrades = 10,         ///<summary>农民              </summary>
    E_Farmers = 11,          ///<summary>一等兵            </summary>
    E_Pfc = 12,              ///<summary>选取一个对象      </summary>
    E_SelectObject = 13,     ///<summary>滑动选取多个对象  </summary>
    E_SlideObjects = 14,     ///<summary>同类型全选        </summary>
    E_Selection = 15,        ///<summary>选中一个点        </summary>
    E_PickPoint = 16,
}

//模块类型
public enum ModelType
{
    CommanderSys = 1,
    UiSys = 2,
    InputProcessSys = 3,
    MessageSys = 4,
    MapSys = 5,
}